Guild Wars
Guild Wars is a high-stakes, multiplayer PVP feature in the Pett.ai ecosystem where Guilds compete for dominance and $AIP rewards. In this mode, Your Wealth is Your Health—the more $AIP a Guild holds, the harder it is to destroy, but the richer the prize for its enemies.
📋 Participation Requirements
To participate in Guild Wars—whether declaring war or being targeted—a Guild must meet the minimum treasury threshold:
Minimum Vault Balance:
10,000 $AIPStatus: Only Guilds meeting this requirement are "Active" on the battlefield.
🏰 Core Mechanics
1. Guild HP (Health Points)
A Guild's durability is directly tied to the size of its Treasury. We use a scaling formula that rewards larger vaults with significantly higher HP, though with slight diminishing returns.
Scaling Examples:
Vault Balance ($AIP)
Guild HP
1,000
1,504
10,000
11,944
50,000
50,850
2. Defensive Systems (Shields)
Guilds can purchase Static Shields using their Vault's $AIP. Shields act as a buffer, absorbing 100% of incoming damage until they are depleted. Damage only touches the Guild's actual HP (and Vault) once the shield is broken.
Tier
Cost ($AIP)
Shield HP
Efficiency
Basic Shield
500
2,000
4.0 HP/$AIP
Magic Barrier
1,000
5,500
5.5 HP/$AIP
Fortified Bastion
2,000
12,000
6.0 HP/$AIP
Strategic Note: Higher-tier shields offer better cost-efficiency, making them essential for protecting large treasuries.
⚔️ Combat System
Players attack enemy Guilds using specific weapons. Each weapon has a unique cost, damage output, and critical hit chance, allowing for different tactical roles (DPS, Nuker, Poker).
Weapon Statistics
Weapon
Cost ($AIP)
Damage (HP)
Special Effect
🗡️ Sword
40
360
Reliable: Consistent heavy strikes.
🏹 Bow
20
200
Crit: 20% chance of 2x Damage.
⚡ Lightning
200
1,000
Nuke: 5% chance of 2x Damage.
💰 Loot & Rewards System
When an enemy Guild's HP is reduced to 0, they are defeated. This triggers a "Heist" event where 30% of their remaining Vault is seized and distributed to the victors.
Distribution Breakdown
Attacker Loot Pool (25%): Distributed among the players who attacked.
Guild Vault (5%): Deposited directly into the winning Guild's treasury to fund future wars.
The Profit Multiplier (1.3x)
To ensure war is profitable for active soldiers, the system applies a 1.3x Multiplier to the Attacker Loot Pool.
Summary:
Winners: The Guild grows stronger (+5% of enemy funds).
Soldiers: Attackers earn a massive payout (split of 25% + 1.3x multiplier).
Losers: The defeated Guild loses 30% of their holdings.
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