Guild Wars

Guild Wars is a high-stakes, multiplayer PVP feature in the Pett.ai ecosystem where Guilds compete for dominance and $AIP rewards. In this mode, Your Wealth is Your Health—the more $AIP a Guild holds, the harder it is to destroy, but the richer the prize for its enemies.

📋 Participation Requirements

To participate in Guild Wars—whether declaring war or being targeted—a Guild must meet the minimum treasury threshold:

  • Minimum Vault Balance: 10,000 $AIP

  • Status: Only Guilds meeting this requirement are "Active" on the battlefield.


🏰 Core Mechanics

1. Guild HP (Health Points)

A Guild's durability is directly tied to the size of its Treasury. We use a scaling formula that rewards larger vaults with significantly higher HP, though with slight diminishing returns.

Scaling Examples:

Vault Balance ($AIP)

Guild HP

1,000

1,504

10,000

11,944

50,000

50,850

2. Defensive Systems (Shields)

Guilds can purchase Static Shields using their Vault's $AIP. Shields act as a buffer, absorbing 100% of incoming damage until they are depleted. Damage only touches the Guild's actual HP (and Vault) once the shield is broken.

Tier

Cost ($AIP)

Shield HP

Efficiency

Basic Shield

500

2,000

4.0 HP/$AIP

Magic Barrier

1,000

5,500

5.5 HP/$AIP

Fortified Bastion

2,000

12,000

6.0 HP/$AIP

Strategic Note: Higher-tier shields offer better cost-efficiency, making them essential for protecting large treasuries.


⚔️ Combat System

Players attack enemy Guilds using specific weapons. Each weapon has a unique cost, damage output, and critical hit chance, allowing for different tactical roles (DPS, Nuker, Poker).

Weapon Statistics

Weapon

Cost ($AIP)

Damage (HP)

Special Effect

🗡️ Sword

40

360

Reliable: Consistent heavy strikes.

🏹 Bow

20

200

Crit: 20% chance of 2x Damage.

⚡ Lightning

200

1,000

Nuke: 5% chance of 2x Damage.


💰 Loot & Rewards System

When an enemy Guild's HP is reduced to 0, they are defeated. This triggers a "Heist" event where 30% of their remaining Vault is seized and distributed to the victors.

Distribution Breakdown

  1. Attacker Loot Pool (25%): Distributed among the players who attacked.

  2. Guild Vault (5%): Deposited directly into the winning Guild's treasury to fund future wars.

The Profit Multiplier (1.3x)

To ensure war is profitable for active soldiers, the system applies a 1.3x Multiplier to the Attacker Loot Pool.

Summary:

  • Winners: The Guild grows stronger (+5% of enemy funds).

  • Soldiers: Attackers earn a massive payout (split of 25% + 1.3x multiplier).

  • Losers: The defeated Guild loses 30% of their holdings.

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